Monday, September 7, 2009

Toy Review: SDCC Ghostbusters Classics Egon with Slimer (Mattel) by Dean René Middleton



SDCC Ghostbusters Classics Slimed Egon Spengler with Translucent Slimer

So, the Ghostbusters classics line is off to a start with the release of the SDCC Slimed Egon Spengler with Slimer figure. And much like any self respecting Ghostbusters fan I was eager to see what the figure would be like. And to be fair, it is actually pretty good.




First of all the packaging is great. The art work is spectacular, with both Zuul and Vinz Clotho looking menacing on the box art, with the spectre of the Staypuft Marshmallow man looming on the horizon. This was great because anyone who remembers the poster that used to be included in some o f the 1980’s Real Ghostbusters toys will remember a very similar pose was adopted by Mr Staypuft which really helps to hammer home that nostalgia factor.

The box can also be resealed which is nice. Some Mint on card collectors may be unhappy about this, but I think it is great because although I am primarily a loose collector, I do retain packages for particular figures. And yes, I am actually one of the crazy few who still has the packages for all his 80’s Ghostbusters toys even though I opened and played with them at the time. So, personally I feel it’s great to be able to tuck the figure away back inside the box when it is not in use.

Now, a lot of people have mentioned that the Egon figure actually looks lot more a bit more like Dustin Hoffman, than it does Harold Ramis. And after examining the figure, I think I can see why such comparisons may be drawn. And personally, I think that is down to a simple issue, and it’s to do with the Neck.

While I think that the head sculpt is an exceptionally good likeness of Harold Ramis, it seems that the neck is rather short. The result of this makes it look as though his head is slightly sunken into his shoulders, hence the "Dustin Hoffman effect" [no offence Dustin]. And one of the distinctive attributes about Harold Ramis Egon Spengler portrayal and the subsequent stylizations in the Real Ghostbusters media was his tall, and long features. Unfortunately those attributes seem to be a little bit lost on this figure, due to the short neck.

The actual slime that is on Egons uniform is not too overwhelming. I must admit, I had some big reservations about investing in this particular figure once I heard that there would be an unslimed version of Egon at some point in the future. However, no solid release date has been set for that variant, and I decided to take my chances with this version.

And I was not disappointed. The slime is very subtle, and in many ways I think that it actually helps to give points of visual to detail to the costume, which may perhaps have looked a little lack lustre without it.

Egons glasses also look better in person than the pre release photos that I saw of the figure. And they also contain little lenses which is great. They appear to be permanently fixed to his head, which is good, since there is no danger of them falling off and being lost, which is usually the case with characters who wear glasses.

The Proton Pack itself is very solid, and has a lot of sculptural detail. The good thing is that it really is very solid, and doesn’t seem to have any small detailed parts that would chip off or break off easily. It is really well painted, and looks very authentic, much like the version shown in the film.

The downside to the proton pack is that it cannot be removed from the figure, and this has raised doubts in many collectors minds about the future possibilities of an Ecto-1 vehicle being made to support the figures, because if you can’t remove the proton packs, how would they be able to sit in the vehicle?

Although with that being said, it is actually possible to sit Egon in the 1980’s version of the Real Ghostbusters Ecto 1, if you gently remove the Black seats. It’s a tight fit, but he looks pretty good inside it, and again, it makes me hope that Mattel does indeed produce an updated and in scale Ecto-1, because it really is such an iconic movie vehicle.

Sadly the Nutrona Wand is not sculpted out of the same solid plastic as the Proton Pack, and often ends up looking very limp since it bends far too easily. I also feel that it should have been slightly longer, because the tip of the nozzle seems to sit very close to the edge of Egons hand.

Now, perhaps I have a little bit too much of an overactive imagination, but looking at the Neutrona Wand in his hand, it’s difficult not to think that he would burn his hand off when using it. So perhaps an extra few millimetres in length could have helped a bit in this area.

Other features that I think would have been nice perhaps would have been a set of interchangeable gloved hands. Now, perhaps I’m a stickler for detail, but I don’t ever remember seeing Egon use his Neutrona Wand without having gloved hands in the first movie. In fact, I think the only time he ever used it without gloves was during the courtroom scene in Ghostbusters 2. But the point is that, to me he feels a little incomplete without the the gloves on. I suspect that others may feel differently, but he just doesn’t strike me as being fully suited up and ready for business.

The Slimer figure also turned out much better than I had expected. The translucent plastic effect works really well, and from a side view he looks very much like the way he look in the Sedgwick hotel scene in the first film. He is articulated in the same way as the NECA version from 2004, but is slightly smaller in scale, and some fans may actually prefer this aspect.

The Slimer figure really turned out well, and is actually one of the highlights of the SDCC Egon figure. The only things that I felt were perhaps a little weak on the Slimer were the dark black lines around the eyes and mouth. The actual painted parts eye and mouth are great, but the additional dark comic book looking lines do not look very subtle, and kind detract from the figure slightly.

Egon stands at around 5 ½ Inches and features all of the standard articulation seen in other Movie Masters figures, which includes approximately 24 points of articulation. This is great because it opens up avenues for interesting and varied poses.

But for $20 figure SDCC Egon also falls slightly short in the accessories department, which has always been a problem for Movie Masters figures. To be fair Egon doesn’t really have any real accessories of his own, because the stand belongs to Slimer.

So Egon is left with nothing to make him more interesting when removed from the package, since the proton pack is a permanent fixture. Again, this is where I really feel that either the inclusion alternate gloved hands, a P.K.E meter, a detachable trap or an attachable proton stream would have significantly increased the lasting appeal of this figure. As it is, he is pretty much just standing quietly in a corner waiting for the reinforcements to arrive.

Although, with that being said, I have had a considerable amount of fun positioning my Egon figure alongside my existing NECA Ghostbusters toy collection, and he fits in exceptionally well with those figures. To be honest, that was my primary reason for wanting these Ghostbusters classics figures, because the NECA line from 2004 had such a promising start, but unfortunately was cancelled before the 4 Ghostbusters themselves were released. And its great to see that Mattel have effectively picked up the slack, and are producing such highly detailed and realistic looking versions of the Ghostbusters after all this time.

So as a result it is actually a bit difficult to fully formulate an objective opinion on this figure at this present point, because there is no real context or frame of reference in which to properly judge him. When the Ray figure is released on October 15th it will be a good opportunity to see exactly where this line is going, and how the figures fit together as a collection.

So all in all, this is a very good first attempt and certainly an item that Ghostbusters fans, both young and old will be very pleased to invest in.

The figures are usually available through Mattycollector.com for $20. Unfortunately Egon is now sold out but if you act quickly he can still be found for reasonable price on eBay. The next figure in the line will be Ray and he goes on sale on October 15th at Mattycollector.com

Review and photographs by:
Dean René Middleton
Staff Reviewer




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Saturday, September 5, 2009

Toy Review: Masters of the Universe Classics Mer-Man by Patrick Garone



Our look back at Mattel’s Masters of the Universe Classics line brings us to April 2009’s figure, Mer-Man, Skeletor’s Ocean Warlord. Mer-Man was the first of the line to have his production numbers increased and he was offered in two unique shipments both of which sold out in under an hour, which makes him one the fastest-selling figures in the series. With his popularity, it would be logical for Mer-Man to be offered for sale again in 2010. Let’s hope he returns, because Mer-Man is arguably the best figure in the MOTUC line.




Like many other figures in this series, Mer-Man is given a goofy name in his bio, Squidish Rex. Out of all of the silly names created for this action figure line, this one takes the prize. The rest of the bio is pretty unremarkable and seems to allude to the Icons of Evil: Mer-Man comic which provided some back story for the character during the 2002 line.

Squidish is the first figure in the MOTUC series to come with a bonus head. His packaged head is a slightly updated version of that of his 1980’s figure, which also used for the vintage Stinkor. I’ve never been a fan of this head as it always seemed too feline. The bonus head resembles Mer-Man’s original package art and, later, his 200X design. Kudos to Mattel for allowing us the option of displaying our Mer-Man which ever way we like. I’d love to see more of this in the line for characters that had a distinct 200X appearance (Buzz-Off and Stinkor come to mind). The alternate head has a great sculpt, with big glassy-looking eyes and those great head-fins that really help to sell the aquatic nature of this character. The rest of Mer-Man is largely a repaint of Skeletor, with the “monster feet” and the scalloped forearms, both of which work better here than on Skeletor. His left hand is sculpted open with fingers splayed out in an apparent reference to his 1980’s package art. I like this open hand a lot and it makes for some really evocative poses.

Mer-Man’s accessories very skillfully help disguise the fact that he shares 80% of his body with Skeletor. One of the nicest inclusions is a sort of fishy-looking piece that goes around his neck as an add-on which helps distinguish it from the basic Skeletor body. He also comes with an update to his classic ocean armor, complete with weird fish/bowtie/belt buckle, here a part of the chest armor. Mer-Man also includes his “corncob” sword (which fits into a special sculpted holder on the back of the armor) and a trident inspired by his 200X incarnation. Due to his open left hand, Mer-Man can only hold one item at a time.

The paint on Mer-Man is pretty good but also the one area of the figure where I find fault. When Mer-Man was first unveiled, he was painted in a soft blue-green, which I thought was a fantastic color and between the great sculpt and the great paint job, I was knocked out by this figure and he was the one I was most excited to pick up. This paint scheme is still visible on mattycollector.com. However, as he came closer to release, the color was changed to a glossy dark green (and to be fair, the final figure also has a nice dark wash on all the armor and shin guards and gauntlets that he didn’t have on the prototype). And while I don’t dislike the final color, the prototype color was a lot nicer and I really hope Mattel considers re-releasing Mer-Man in this color when they get around to selling him again.

Despite my personal gripe with his paint job, Mer-Man is my favorite Masters of the Universe Classics figure to date and he is likely the best out of the series so far. With his fantastic extra head and his abundance of accessories, Mattel and The Four Horsemen showed old Squidish Rex a lot of love and attention. So far, Mattel has been tight-lipped about their re-release plans beyond Skeletor in December, but I would bet that won’t be too far behind him. If you absolutely cannot wait, this is one of the few figures in the series that warrants paying the inflated prices on the secondary market.

Patrick Garone
Staff Reviewer
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Friday, September 4, 2009

DVD Review: Boot Camp (MGM) by Brian



Didn't I see this on Springer?

Every year, "troubled" kids are sent to correctional camps for one reason or another. Usually because parents don't want to act like parents.

Boot Camp is a fictional account of what happens in these camps.




To sum it up Sophie (Mila Kunis) is one of these "troubled teenagers" whose parents send her off to the rehabilitation camps, where they use psychical & psychological torture. Her boyfriend Ben (Gregory Smith) doesn't believe it & tries to break her out.

I found the message that director Christian Duguay was trying to convey extremely pretentious. Duguay was trying to say that these programs don't work. While I don't always agree with this programs to "rehabilitate" kids, they wouldn't be necessary it these parent would stop this stupid "time out" & PC crap & use some discipline.

But I digress. Overall the film wasn't bad, but it wasn't that exciting or thrilling at all. It was a bit predictable at times.

While not the worst thriller I've ever seem, it's far from the best.

At least worth the price of a rental.

Brian Isaacs
Executive Editor/Owner
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Toy Review: NECA Street fighter IV Chun-Li Toy review by Dean René Middleton



NECA Street Fighter IV Round 2: Chun-Li

After what had seemed like almost 10 years of uncertainty, Capcom finally delivered the “4th” chapter in the Street Fighter saga to fighting game fans worldwide. It was released in the first quarter of 2009. And although the game has become a huge commercial success and put the Street Fighter franchise back into the public eye, there were many mixed and varied opinions by long time street fighter fans as to just how credible Street Fighter 4 actually was as a sequel.





Many of the hardcore players felt that it was a step backwards in game play from other titles such as 3rd Strike or Alpha 3, while on the other hand, there were just as many fans who loved its more traditional “back to basics” game play mechanics. I was one of the people that fell into the first category, and as a result, I completely failed to get swept up in any of the Street Fighter 4 hype.

But just last weekend, while out doing my usual hunt for new and interesting toys to add to my collection, I noticed that the second wave of NECAS figures based upon the Street Fighter 4 licences were in stock and sitting on the shelves. The second wave consists of Akuma, Guile and Chun-Li. I had already seen the first wave of these figures which consisted of Crimson Viper, Ryu, and Ken, and I was less than impressed, since I had been a follower of SOTA’S 15th Anniversary Street Fighter line of figures. And one of the problems that I had with the SF4 game in particular was the art direction, especially in terms of its depiction of the series mainstays Ken and Ryu. And so although the SF4 wave 1 figures appeared to be extremely faithful to the original design style of the game, they simply failed to appeal to me and capture my interest.

But however when I saw the 2nd wave of these figures, this Chun-Li figure in particular really appealed to me, so as a result she ended up in my toy collection. So, how does she hold up?

Well, in the packaging Chun-Li looks great, hence why I bought her. She comes in the familiar NECA player select clamshell package, and the figure is clearly visible and is packaged sensibly. And this means that there is little room for bent legs or warped joints, which is always a plus.

The back of the box features a few of Chun-Li’s vital statistics [no, it still doesn’t list her weight after all these years] and it has the names of the other characters that are available in the wave. To be fair, I must say that I did like the packaging for this figure a great deal. The colour scheme is nice, and it does tie it in directly with the Street Fighter IV theme.

Outside of the packet the Chun-Li figure is simply awesome. I don’t really know where to start, because she really eclipsed my expectations and reservations that I had when buying her.

So, I guess I’ll start with the hips and legs. Anyone who knows the character of Chun-Li will probably be familiar with the way that her legs have been depicted by the various Capcom artists over the years.

And this is an aspect that I feel had yet to be truly realised in a super articulated action figure of this character for some time. The SOTA toys 15th Anniversary Chun-Li figure while being very good also fell a little bit short in this department, by giving the Chun-Li figure very skinny legs, which were relatively the same size of Cammys.

But this time round the sculptors at NECA have gone all out and really nailed the wide hips and powerful legs that make Chun-Li, CHUN-LI.

There is a small compromise for this stylistic representation though, and it is that proportionately speaking her upper body is very short in comparison to the length of her legs. But personally I feel it really works well and is not really noticeable to the untrained eye, due to the length of the blue skirt that hangs down from her waist. It’s a very clever optical illusion and I feel it works very well.

Chin-Li’s face is also fantastic and is sculpted to a very high standard. Her face looks powerful, but at the same time very feminine which is exactly as it should be. I mean, she is the “strongest woman in the world” after all.

And the paint is also excellent. I took the time to examine a number of the other figures on the shelves, and the Paint apps appeared to be very consistent from the selection that I saw.

In fact, the overall paint quality on the figure is just superb. The tones of the colours are just right, especially on the legs, and it reflects the colour scheme and shading style of the SF IV game exceptionally. And remember, this is a complement coming from someone who isn’t exactly the biggest fan of the SF IV art style.

Chun-Li also features a selection of interchangeable hands, and there are 5 of them in total. This is great because they have very strong pins which allow you to remove and replace them with ease, without the fear of the pins snapping in the process, which is a common fault with these types of removable hands.

Chun-Li’s famous spiked Bracelets are also removable, which is another nice bonus. In total the Chun-Li figure features around 35 points of articulation [it says 31 on the box, but she actually has doubled hinged elbows and knees]. This is fantastic because she has all the joints to recreate the vast majority of her most famous poses. And all of the joints are very discrete and are well hidden and do not detract from the overall cohesiveness of the figure.

Well, all in except for one area. Come on, with such a glowing review I'm sure there had to be at least one small negative. And there is, and it comes down to the way that the area underneath Chun-Li’s blue skirt has been handled.

It’s difficult to talk about such an area without sounding like a bit of a pervert but I’m being serious here. When I lifted up the skirt, I noticed that the whole crutch area looked a little messy, with many visible joints. And the length of the T joint between her legs seemed very long and was sticking out in the middle of the crotch area.

I have spent some time thinking about this, and I can understand why this approach was taken, since due to the way that Chun-Li’s thighs ride up so high from a side view, this is probably the only way that it could have been done, while retaining the stylised powerful leg look. But at the same time, I think that the T crotch piece could have perhaps benefited from slightly more refinement. And that they also could have sculpted a slight line to show the divisions of the gluteus maximus.

But to be fair, that is a very minor issue in a sea of positives. Chun-Li Stands at approximately 7” tall, so unfortunately she does not fit in with the previous 6” SOTA line too well. But this is a fair deal. This figure looks fantastic, feels very solid, was well painted and defiantly justified its price tag.

While I doubt that I’ll be getting all of the figures in this line I will certainly keeping my eye out for my favourites. It’s a bit of a shame that we probably won’t be seeing characters such as Alex, Hugo, Gill, Dudley, Guy or Cody in this line. But based on the strength of this figure, I really hope that NECA gets to produce all of the characters from the other Street Fighter games at this level of quality.

So to sum up, all I can say is that if you love Street Fighter then I’m pretty sure that you will love this figure.

Review and Photographs by:

Dean René Middleton
Staff Reviewer






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Comic Review: The Life And Times Of Savior 28 #5 (IDW) By Matt Hill



As the the title suggests, “The Life And Times Of Savior 28” is a short series chronicling events in the life of Savior 28. Savior 28 is that archetypal super hero that embodies virtue, and is all powerful(it's right there in the name). This issue, #5, is about the hero's downfall.




The majority of the book is narrative from the old, bitter sidekick as he writes the unfolding events. This fact is really unfortunate for the reader, as the sidekick is unlikeable, and critical of, as it happens, everything. This, however, fits perfectly with the rest of book, as it is ever showing how imperfect the world is, and how everyone in it is ridiculous. This could have worked if the writers of this story did anything to discredit this character, or offer his point of view as that of one character, rather than that of the book itself, but no, the sidekick is the book. This fact is supported by the actions, and word of each character in this book conforming to the sidekick's opinion of them. I must also mention, that the entire book is nearly filled with this characters over sized dialogue boxes, even though he is not in much of the actual story at all.

His views on things are further verified by the art work. While the art work is hands down the best part of this comic book, that isn't saying very much. The style of the bright, cartoonish artwork is a throwback to past ages, and is that of a campier book, as if to say, the dark nature of this comic doesn't make it any less funny. The character illustration, much like the narrative, lacks all subtlety, and usually to the point of caricature. Some characters even have bold dark circles under their eyes at their worse moments. Savior 28 himself is the most foolish character, and is draw as such. There is even this panel of Savior 28 in the sixties, bearing a remarkable resemblance to Will Ferrell as a super hero, getting hit by a beer can thrown by an unseen protester shouting an obscenity(my favorite panel in the book by the way).

I would recommend that you avoid this comic.

Written by J.M. DeMatteis
Art by Mike Cavallaro

4/10

Matt Hill
Staff Reviewer
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DVD News: Warner Home Video distributes new images from Superman/Batman: Public Enemies





Warner has release new pictures from the upcoming Superman/Batman: Public Enemies DVD.


A co-production of Warner Premiere, DC Comics and Warner Bros.
Animation, the full-length animated film will be distributed by Warner Home Video on September 29, 2009.

In the film, United States President Lex Luthor uses the oncoming trajectory of a Kryptonite asteroid to frame Superman and declare a $1 billion bounty on the heads of the Man of Steel and his “partner in crime,” Batman. Heroes and villains alike launch a relentless pursuit of Superman and Batman, who must unite – and recruit help – to stave off the action-packed onslaught, stop the asteroid, and uncover Luthor’s devious plot to take command of far more than North America.

Superman/Batman: Public Enemies is based on the popular Jeph Loeb/Ed McGuinness comic series/graphic novel. Animation legend Bruce Timm (Superman Doomsday, Green Lantern) is executive producer. Michael Goguen (Justice League: The New Frontier) is supervising producer. Sam Liu (The Batman) is directing a script written by Stan Berkowitz (Justice League: The New Frontier).

Suggested captions for attached images:


Under direction from U.S. President Lex Luthor, Captain Atom leads the pursuit of the Man of Steel and the Dark Knight in Superman/Batman:
Public Enemies, the next DC Universe animated original movie, which will be distributed September 29, 2009 by Warner Home Video. Xander Berkeley provides the voice of Captain Atom.


Cold-centric villains (from left) Mr. Freeze, Icicle and Captain Cold are just three of the rogues gallery hoping to score the $1 billion bounty with the capture of the Man of Steel and the Dark Knight in
Superman/Batman: Public Enemies, the next DC Universe animated original movie. Warner Home Video will distribute the film on September 29.


Lady Shiva gets the upper hand with a blindside attack on Batman in
Superman/Batman: Public Enemies, the next DC Universe animated original movie. Warner Home Video will distribute the film on September 29, 2009.


Unlike his super hero colleagues under the direction of U.S. President Lex Luthor, Major Force opts for aggression over diplomacy in trying to capture the Man of Steel and the Dark Knight in Superman/Batman:
Public Enemies, the next DC Universe animated original movie, Warner Home Video will distribute the film on September 29, 2009. Ricardo Chavira (Desperate Housewives) provides the voice of Major Force.


Kevin Conroy (Batman) and Tim Daly (Superman) reprise their longtime series roles in Superman/Batman: Public Enemies, the next DC Universe animated original movie. Warner Home Video will distribute the film on September 29.


From out of the shadows emerge two ominous figures -- super villains Mongul and Solomon Grundy -- to add another dimension to the epic battles in Superman/Batman: Public Enemies, the next DC Universe animated original movie. Warner Home Video will distribute the film on September 29, 2009.
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Thursday, September 3, 2009

Comic News: The Complete Rocketeer - Coming in October!



It's not too late to place your orders for The Complete Rocketeer, and very first hardcover collection of the classic strip!


Set in the 1930s, Dave Stevens' classic adventure strip pays homage to the classic pulp novels of the time. Cliff Secord is a stunt pilot who happens upon a top-secret experimental Jet pack and meets adventure head on.

In print for the first time in years, fans will have a choice of two different volumes: The Complete Rocketeer and The Rocketeer: The Complete Deluxe Edition. The Complete Rocketeer will offer both The Rocketeer and The Rocketeer: Cliff's New York Adventure in a handsome hardcover collection. In addition to the comics themselves, The Deluxe Edition will be printed in a larger format and feature 100 additional pages of sketches, preliminaries, layouts and much more. A cornucopia of Dave Stevens art, many of these treasures have never been published before and will be printed here from the original art to ensure the highest quality reproduction possible.

Ask your retailer about it today!

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Comic News: TOP COW PREVIEW: Witchblade #130



Top Cow offers a preview of Witchblade #130, which goes on sale this Wednesday, September 9th in comic shops.


Witchblade #130
“War of the Witchblades” Part 6 (of 6)
(W) Ron Marz (A) Stjepan Sejic (Cov) Sejic, Adriana Melo

“War of the Witchblades” concludes here!
Will Sara Pezzini or Dani Baptiste emerge as the sole bearer of the Witchblade? Or will it be a completely new bearer? And who is the new Angelus?
Featuring a cover by regular artist Sejic and two variant covers by classic Witchblade artist Adriana Melo (Ms. Marvel)!

Cover A – Stjepan Sejic
Cover B – Adriana Melo Sara
Cover C – Adrian Melo Danielle

Full Color 32 pages $2.99 ongoing series




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Comic News: LIVE THE COMIC EVEN MORE IN THE SECOND ALL-NEW G-MAN: CAPE CRISIS VIDEO GAME!



Mini-Marvels cartoonist Chris Giarrusso brings his superhero hit G-MAN: CAPE CRISIS to the interactive computer screen... again!


Barely a month after Chris Giarrusso released the revolutionary G-MAN: CAPE CRISIS video game, he's at it again with SUNTROOPER SQUADRON, the newest G-MAN: CAPE CRISIS video game!

"The original G-MAN: CAPE CRISIS video game had a game engine which allowed players to move both left and right," Giarrusso said. "With G-MAN: CAPE CRISIS: SUNTROOPER SQUADRON, players can now also move up and down, literally exploring every square inch of the screen. This radical shift in gameplay may be shocking at first, but that's what the evolution of classic old-school 8-bit style video gaming is all about."

G-MAN: CAPE CRISIS: SUNTROOPER SQUADRON recreates the opening events of G-MAN: CAPE CRISIS #2, wherein G-Man's legendary ally, Suntrooper, faces an asteroid on a collision course with Earth. Players will virtually don the Suntrooper's amazing solar suit and be initiated into the Suntrooper Squadron's elite space force as they, too, will battle not only asteroids, but enemy spacecraft as well! It's like the movies "Armageddon" and "Independence Day" combined into a single game. Except good.

G-MAN: CAPE CRISIS #2 (JUL090395), a 32-page full color comic book for $2.99, will be in stores September, 9th 2009. The video game may be played online at
http://chrisgcomics.com/ccgame2.html

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