Monday, June 22, 2009

Wizard World - Marvel Toys: Legends and Beyond!




On Saturday at Wizard World Philadelphia, Hasbro held a panel to take a look back at the Marvel Legends line.

At the seminar were Jesse Falcone from Marvel, and David Vonner and Scott George from Hasbro's Marvel team.

And as an extra bonus, they announced 3 of the new Marvel Legends that are coming out.

Including....Well, you'll just have to listen to find out.


MARVEL TOYS:LEGENDS AND BEYOND!


























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Availability for The Flash at SDCC and TRU.com




Hey Flash Fans!

A quick update on availability for The Flash…


If you're heading to San Diego Comic-Con 2009, you'll find him only at the Toys 'R Us booth (he will not be sold at the Mattel booth). But if you miss him at SDCC, you can still get one at ToysRUs.com after the show.

Until then, here's your first look at the complete figure! You'll want to pick one up ASAP, because he's so awesome, he's bound to be gone in a… well, you know…
—Matty



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Wizard World Panel - Big Toy Industry Panel



On Friday at Wizard World Philadelphia, a panel to discuss the current state of the Toy Industry.

The panel consisted of:
Jesse Falcon - Director of Merchandising for Marvel Comics
Randy Falk - Director of Product Development for NECA Toys
Eric Treadaway - Four Horsemen Studios
Eric 'Cornboy' Mayse - Four Horsemen Studios
J*Rock - Owner Jailbreak Toys
Tim Buckner - Sculptor, currently working with DC Direct
Chuck Terciera - Diamond Select Toys

It was moderated by Justin Aclin of Toyfare Magazine.



I was able to capture the audio of this panel




Big Toy Industry Panel


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The Runic Review: Fall of Cthulhu #3, (Boom Studios) By John H



That Sinking feeling

I was given the opportunity recently to review Fall of Cthulhu #3, by Boom Studios. Being the type of comic I don’t usually read, I must admit I am a fan of the style of H.P Lovecraft. The main plot of this book deals with the power struggles between two brothers who rule the hearts and minds of Atlantis.




One brother, King Levin, wonders why his sibling the D’harin, high priest of Vesh, does little to quell the chaos brought upon the capital by the worshipers of the cult of Nyarlathotep. King Levin seeks more power than one man should hold. He sees himself as both the king and the D’harin, ruling unquestioned over the spiritual and material needs of his subjects.

The D’harin, on the other hand, has plans for the Nyarlathotep cult. With the intent of converting them by force, the D’harin will use these newly reformed cultists to annihilate the rest of this faction elsewhere in the Atlantean realm.

The main drama of the issue unfolds in a public confrontation over a burning temple. The D’harin dare defies an order of the king on grounds the temple being set ablaze would be a religious matter, one for the high priest to deal with and not the king. At first glance, The D’harin’s disregard to his brothers orders may have more to do with his own heinous plans for the cult, and that includes them not being massacred. At any rate King Levin, embarrassed by this defiance, plans to show his brother that a challenge to the king’s authority means death to those involved.

Somehow I feel all of this reminds me of the petty tribal squabbles and lax attitude the Romans had towards the eve of destruction, concerning their own empire. If this is true, and these are truly the last days of Atlantis which we are seeing, then this cult will surely be the catalyst which invokes the wrath of the Gods to crush the mighty Atlantean empire, and send it to the bottom of the ocean.

Although I did like the book, it did not make me want to go back and read the first two issues. I am vaguely intrigued by the story and wonder what may become of the characters, but my main issues with the book are the storyline needs to be beefed up more, and the art doesn’t feel quite right for this kind of story.

7/10

John H
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Glu Mobile Launches TRANSFORMERS™ CyberToy on Apple App Store



Glu Mobile Inc. (Nasdaq:GLUU), a leading global publisher of mobile games, today announced the worldwide launch of TRANSFORMERS™ CyberToy for iPhone and iPod touch.


This entertainment application represents the third title that Glu has developed and published based on the TRANSFORMERS franchise, under license from the Hasbro (NYSE:HAS). The TRANSFORMERS CyberToy is launching in conjunction with the upcoming TRANSFORMERS: Revenge of the Fallen movie from DreamWorks Pictures and Paramount Pictures, in association with Hasbro, due out June 24th.

“The Glu team is excited to launch this unique entertainment application based on characters from the renowned TRANSFORMERS toy line and movie series,” said Jill Braff, senior vice president of global publishing, Glu. “TRANSFORMERS CyberToy is a completely new type of application from Glu, allowing players to transform characters from vehicle to robot by utilizing the touch screen to interact with their favorite TRANSFORMERS in a virtual environment.”

TRANSFORMERS CyberToy is the latest Glu Snax release, a category specifically designed for iPhone and iPod touch that combine polished graphics with an addictive interactive experience at a low price point. Glu Snax titles deliver iPhone consumers a quick, engaging and affordable mobile experience.

Features Include:

* Action Figure Mode – choose different poses, play sounds and animations, and deploy their signature weapons
* Challenge Mode – change from robot to vehicle and back as quickly as possible by a series of taps, touches, shakes and tilts
* View Tech Specs – see details of each mighty TRANSFORMERS robot, including OPTIMUS PRIME, BUMBLEBEE, MEGATRON and STARSCREAM—application launches with BUMBLEBEE, and other characters will be added via updates over time

TRANSFORMERS CyberToy is now available worldwide for an introductory price of $0.99 from Apple's App Store on iPhone and iPod touch or at www.itunes.com/appstore/. For more information, go to www.glu.com. For live updates, follow Glu on Twitter at www.twitter.com/glumobile or become a Glu Mobile fan on Facebook.

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Adam's Adventures: The Invincible Iron Man #14 (Marvel Comics) by Adam P.

Watch as Iron Man Goes from Point A to Point B

The Invincible Iron Man #14 is your standard Dark Reign tie-in. Norman Osborn is up to no good, and wants to capture Iron Man so that he can spread his tentacles even further in the Marvel Universe. The reason for this is Iron Man knows the secret identity of every super hero on the planet, and is going from armory to armory in order to gradually erase this information from his brain. However this process also impairs Tony Stark's intelligence, forcing him to pilot increasingly simplistic versions of the Iron Man armor.




Sounding like a fun concept, even with the issue being hailed as an ideal jumping on point for new readers, unfortunately the issue unfolds as if it was right in the middle of a chess match. Basically nothing really happens. Iron Man heads to his next armoury... Crimson Dynamo lends a hand... Norman Osborn gets rebuffed... Pepper Potts, a sort of female Iron Man, meets up with Tony... Madame Masque closes in on her prey... These are all just chess pieces being moved around the board in preparation for what will happen in future chapters. For me, this issue will be a lot more interesting in whichever trade paperback it will one day find itself, but right now this isn’t terribly compelling when read as a slice of something much larger. There aren't any surprises; everyone acts pretty much how you'd expect them to, along with an aura of predictability and status quo to the proceedings.

For me, the only high point was the art. Iron Man speaks to the essential human dream of flight, and seeing him streak across the Russian skies conveys a sense of liberty, beauty and power. The art really projects this. I mean who wouldn't want to be in that suit? Well, that is unless there are missiles coming after you...

7.5/10

Adam P.
Review Co- Editor
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